Developer Portal
Experimental The bot & app platform is in active development. Self-hosted server support shipped on 2026-08-13 with a smaller feature surface than cloud. See what's supported.
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Feature Matrix

A “does it work?” view of every Discord bot feature on GameVox. Use this to scope a migration before you flip the gateway URL. The Self-hosted column shows whether a feature works when your bot is installed on a customer's self-hosted GameVox server. See the self-hosted docs for the forwarding architecture.

Area Feature Cloud Self-hosted Notes
Gateway JSON encoding Yes Yes Default; what every library uses
zlib-stream compression Yes Yes Covered by every major library
ETF encoding No No Libraries fall back to JSON when encoding=etf is missing
Zstandard compression No No zlib-stream is the universal alternative
Resume / op:6 Yes Yes Resume buffer mirrored to Redis, so op:6 survives api task restarts
Sharding Yes Yes Standard (guild_id >> 22) % num_shards hash
REST Messages CRUD Yes Yes Send, edit, delete, bulk-delete, get, pin, typing, reactions
Channels CRUD Yes Yes Cloud: incl. permission overwrites and reorder. Self-hosted: reorder yes, per-channel overwrites use groups
Per-channel permission overwrites Yes No Self-hosted uses group-level permissions; overwrite PUT returns 501
Members / roles / bans Yes Yes Full CRUD; communication_disabled_until (timeout) not supported
Webhooks (channel & app) Yes Yes Full CRUD + execute (embeds, attachments, multipart). Rows stay in cloud storage; execute writes into self-hosted channels via the bot forwarding path
App-owned emojis Portal-only Portal-only Managed in the developer portal; GET on bot-API works. See Emojis
Audit log Partial Partial Bot-relevant entries; per-channel-overwrite history not indexed
Rate-limit headers Yes Yes X-RateLimit-* on every response, bucket-aware
Interactions Application commands (slash, user, message) Yes No Cloud: bulk PUT + individual CRUD. Self-hosted: registration & invocation not yet routed
Components v1 (buttons, selects, modals) Yes No Rendered in the GameVox client; self-hosted needs event bridging
Components v2 No No Planned post-v1
HTTP-mode interactions (outgoing endpoint) Yes No Cloud dispatches to your configured interactions_endpoint_url with Ed25519 signature; falls back to gateway if the endpoint is down. Self-hosted invocations aren't forwarded yet
Voice UDP voice gateway Yes Yes Per-region. See Voice docs
AEAD AES-256-GCM Yes Yes Preferred
AEAD XChaCha20-Poly1305 Yes Yes Fallback
Bot-driven voice-state modify Yes Partial Both: PATCH .../voice-states/{user_id} for mute / move / disconnect. Self-hosted: deaf returns 501 (no SFU primitive); move fires two events instead of one
Other Server emojis (read) Yes Yes List + get; create/patch/delete via portal only
Soundboard (read) Yes Yes List + get; bot-driven playback not supported
Vanity URL Partial No Cloud: read + patch (Gold+ servers). Self-hosted: PATCH returns 501
Threads / forum posts Stub Stub Forum channels exist; thread CRUD returns empty / 400
Stage channels, AutoMod, Scheduled Events No No Intents accepted, no events
Premium Apps / Entitlements No No No monetization layer in v1
Portal Teams (multi-developer ownership) Yes Discord parity. See Teams
Application transfer to team Yes One-way (matches Discord)
App Testers (private-app install allowlist) Yes 100/app. See Teams → Testers
OAuth2 install URLs (user + server contexts) Yes None / GameVox-provided / Custom URL. See OAuth2
Client secret rotation Yes Bcrypt-hashed; shown once on create / rotate
Bot directory listing Yes Admin-approved listings at gamevox.com/bots

Legend

  • Yes: works as on Discord, no code changes.
  • Partial: wire-compatible but missing some semantics. Safe to call, may not produce events.
  • No: accepted on the wire (won't 4014), but does nothing. Plan for it not being there.

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